Vighnesh IyerLet's talk

// Portfolio10 3D Modeling

Computer Station

Modelled a detailed computer station prop focusing on functional elements and clean geometry.

Prop
Discipline
3D Modeling
Category
Prop
Role
3D Artist
Tools
Maya, Substance Painter
Computer Station — cover

Overview

Modelled a detailed computer station prop focusing on functional elements and clean geometry. This is a modelling study, so the renders focus on form and topology rather than texture.

// How I built it

  1. 01

    Blockout

    Primary forms and proportions blocked in and checked against reference.

  2. 02

    Modelling

    Detail built up on the blockout, keeping the geometry clean and purposeful.

  3. 03

    Topology

    Edge flow refined to follow the form, without wasted geometry.

  4. 04

    Rendering

    Rendered as shaded and wireframe passes to show the form and how it is built.

Renders

Shaded renders show the form and proportions; wireframes show the topology underneath. Switch between them with the tabs, or use the arrow keys.

Shaded 1
Shaded · 1 / 10

Like what you see?

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