// Portfolio10 3D Modeling
Computer Station
Modelled a detailed computer station prop focusing on functional elements and clean geometry.
- Discipline
- 3D Modeling
- Category
- Prop
- Role
- 3D Artist
- Tools
- Maya, Substance Painter

Overview
Modelled a detailed computer station prop focusing on functional elements and clean geometry. This is a modelling study, so the renders focus on form and topology rather than texture.
// How I built it
- 01
Blockout
Primary forms and proportions blocked in and checked against reference.
- 02
Modelling
Detail built up on the blockout, keeping the geometry clean and purposeful.
- 03
Topology
Edge flow refined to follow the form, without wasted geometry.
- 04
Rendering
Rendered as shaded and wireframe passes to show the form and how it is built.
Renders
Shaded renders show the form and proportions; wireframes show the topology underneath. Switch between them with the tabs, or use the arrow keys.

Like what you see?
Let's talk about the role or project — I reply within 24 hours.