Vighnesh IyerLet's talk

// Portfolio07 3D Modeling

Excavator

Developed a detailed excavator model emphasising structural accuracy and optimised form.

VehicleTexturing
Discipline
3D Modeling
Category
Vehicle
Role
3D Artist
Tools
Maya, Substance Painter
Excavator — cover

Overview

A detailed excavator built for structural accuracy — the boom, arm, cab and tracks proportioned against reference, with hard-surface detail that reads well up close and a form kept clean and optimised.

// How I built it

  1. 01

    Blockout

    Primary forms and proportions — boom, arm, cab and tracks — checked against reference.

  2. 02

    Modelling

    Hard-surface detail built up on the blockout, with clean topology that holds its shape.

  3. 03

    UVs and texturing

    Unwrapped for even texel density, then textured in Substance Painter — paint, metal, wear and dirt.

  4. 04

    Rendering

    Lit and rendered as textured, shaded and wireframe passes to show the full breakdown.

Renders

The finished model textured in Substance Painter, then stripped back to shaded and wireframe passes to show the form and the topology underneath. Switch between them with the tabs, or use the arrow keys.

Final renders 1
Final renders · 1 / 8

Like what you see?

Let's talk about the role or project — I reply within 24 hours.