Vighnesh IyerLet's talk

// Portfolio06 3D Modeling

Quad Bike

Designed and modelled a quad bike, balancing realism with efficient geometry.

3DModelling
Discipline
3D Modeling
Category
3D
Role
3D Artist
Tools
Maya, Substance Painter
Quad Bike — cover

Overview

Designed and modelled a quad bike, balancing realism with efficient geometry. Creative texture painting adds dynamic surface detail and realistic finishes.

// How I built it

  1. 01

    Blockout

    Primary forms and proportions blocked in and checked against reference.

  2. 02

    Modelling

    Detail built up on the blockout, with clean topology that holds its shape.

  3. 03

    UVs and texturing

    Unwrapped for even texel density, then textured in Substance Painter.

  4. 04

    Rendering

    Lit and rendered as final, shaded and wireframe passes to show the full breakdown.

Renders

The finished model textured in Substance Painter, then stripped back to shaded and wireframe passes to show the form and the topology underneath. Switch between them with the tabs, or use the arrow keys.

Final renders 1
Final renders · 1 / 10

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