// Portfolio06 3D Modeling
Quad Bike
Designed and modelled a quad bike, balancing realism with efficient geometry.
- Discipline
- 3D Modeling
- Category
- 3D
- Role
- 3D Artist
- Tools
- Maya, Substance Painter

Overview
Designed and modelled a quad bike, balancing realism with efficient geometry. Creative texture painting adds dynamic surface detail and realistic finishes.
// How I built it
- 01
Blockout
Primary forms and proportions blocked in and checked against reference.
- 02
Modelling
Detail built up on the blockout, with clean topology that holds its shape.
- 03
UVs and texturing
Unwrapped for even texel density, then textured in Substance Painter.
- 04
Rendering
Lit and rendered as final, shaded and wireframe passes to show the full breakdown.
Renders
The finished model textured in Substance Painter, then stripped back to shaded and wireframe passes to show the form and the topology underneath. Switch between them with the tabs, or use the arrow keys.

Like what you see?
Let's talk about the role or project — I reply within 24 hours.